Importing multiple textures to a multi-part mesh
Hi,
I am using the ZED stereo camera from stereolabs to create a map of a room. After using the ZEDfu software, the program returns an .obj file of the entire mesh and multiple mesh material .png files. The issue I am having is applying these materials to the mesh in unity. When I import the mesh into unity, it breaks it up into 4 parts. So not only do I have to deal with 4 parts of the mesh, but the ZED software provided 8 .png files that texture different parts of the room. I am having trouble applying the texture onto the mesh properly. Is there a way to combine all the material files into one?
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