Texture position on multiple mesh
Hello! So my question is: I have multiple objects, forming a single bigger structure (triangular prisms). I want them to have the same texture so that it looks seamless even if all the objects have different scales. Each triangular prism is a scaled down version of a bigger one and moved to connect with the other pieces. Is there a way to make a texture/material that loops between all of the objects so that it looks like only one? Thanks. The material will go on the front of the prisms. The side does not need to be looping right.
Oh yeah, and the texture needs to be seamless only on the front triangular face of these objects.
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