- Home /
Question by
Servail · Jan 14, 2018 at 06:02 PM ·
collisionphysicsrigidbodynetworkingmultiplayer
Players can't move each other in multiplayer?
Seems like Rigidbody players can't move each other due to local player authority. Collision occurs (even visually for a moment), but other player reverts back in place immediately. How to disable or fix this?
Comment
Best Answer
Answer by Servail · Jan 15, 2018 at 08:43 AM
Kind of fixed by setting movement, velocity, snap thresholds and interpolation to 0 and enabling rigidbody extrapolation. Still want to know the right way to do this (client side).
Your answer
Follow this Question
Related Questions
Networked Physics 0 Answers
Layer Collision in Networks (Mulitplayer Game). 0 Answers
Multiplayer: The more that join the slower each character is 0 Answers
Unity networking tutorial? 6 Answers
Make objects collide only with other objects of same type 2 Answers