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Question by
pappu33 · May 21, 2018 at 09:16 AM ·
collisionphysicsnetworkingmultiplayerlayers
Layer Collision in Networks (Mulitplayer Game).
I have a player with layer "Player", which will be instantiated in network in all players. The player shoots bullets from centre of his body, that is inside collider. I can make the bullet ignore the "Player" layer then it will also ignore all other "Player" layers that all other players have in network. My question is how to avoid this?
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