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Question by
john_redd · Jan 08, 2018 at 03:30 PM ·
bakedlighting
Can't share light bake between machines on 2017
Using Unity 5.6, one guy would bake the lighting and then check in the bake files and everyone else could use those bake files without rebaking themselves. Since upgrading to 2017 versions, we get GI copy errors when building the exe on the other PCs. The only way to get it to build successfully is to do the light bake on THAT specific PC. Has something changed with 2017 and the light baking files? Is there any way to get it to work again? Is there a new process we should use instead? Rebaking on everybody's PC is going to take a long time...
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