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BakedLightmap pixeled and with dark zones
Hello everyone,
I am creating a scenario in where I put multiple planes to fullfill this one with trees. This plane is 2d an just with one face. The material that I am using to texturize the planes is a LegacyShader/Transparent/Cutout/diffuse.
To enlight the scene I am using a directional light with this paremetres:
Mode: Mixed
Intensity: 1
Indirect Multp: 1
Shadow type: Soft Shadows
BakedShadow Angle: 0
Strength:1
Resolution: Use Quality Settings
Bias: 0.4
Normal Bias: 0.1
Near Plane: 3.8
Cookie: none(texture)
Cookie Size: 10
Draw Halo: uncheck
Flare: None(Flare)
Render Mode: Auto -Culling Mask: Everithing
The Lighting Panel parametres will appear in the first picture. I use my own skybox in the Environment. Then when I bake the scene the lightmap goes wrong as you can see in the secondpicture.
I am asking if anyone can help me with that.
Thank you all.