Question by
Ailixia · Dec 03, 2018 at 05:56 PM ·
unity 5positionvector3movetowards
MoveTowards works weird
Allright, I have gameObjects with tag "Enemy" and I collect them like this:
enemies = GameObject.FindGameObjectsWithTag("Enemy");
After that, I am trying to move the first "Enemy":
int newPositionX;
int newPositionY;
bool targetReached = false;
void Update()
{
if (!targetReached)
{
newPositionX = Mathf.FloorToInt(enemies[0].transform.position.x)-1;
newPositionY = Mathf.FloorToInt(enemies[0].transform.position.y);
enemies[0].transform.position = Vector3.MoveTowards(enemies[0].transform.position,
new Vector3(newPositionX, newPositionY), moveSpeed * Time.deltaTime);
targetReached = true;
}
if (Vector3.Distance(enemies[0].transform.position, new Vector3(newPositionX, newPositionY)) < 0.1f)
{
targetReached = false;
}
}
But an "Enemy" is not making any moves. I can edit that if I remove the:
targetReached = true;
the "Enemy" is moving but there's no way I can stop it. That makes me think that to make sth moving MoveTowards function should be called permanently in the Update?
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