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Question by Ailixia · Dec 03, 2018 at 05:56 PM · unity 5positionvector3movetowards

MoveTowards works weird

Allright, I have gameObjects with tag "Enemy" and I collect them like this:

 enemies = GameObject.FindGameObjectsWithTag("Enemy");

After that, I am trying to move the first "Enemy":

   int newPositionX;
     int newPositionY;
     bool targetReached = false;
     void Update()
     {
 if (!targetReached)
         {
             newPositionX = Mathf.FloorToInt(enemies[0].transform.position.x)-1;
             newPositionY = Mathf.FloorToInt(enemies[0].transform.position.y);
             enemies[0].transform.position = Vector3.MoveTowards(enemies[0].transform.position,
                 new Vector3(newPositionX, newPositionY), moveSpeed * Time.deltaTime);
             targetReached = true;
         }
         if (Vector3.Distance(enemies[0].transform.position, new Vector3(newPositionX, newPositionY)) < 0.1f)
         {
             targetReached = false;
         }
 }

But an "Enemy" is not making any moves. I can edit that if I remove the:

 targetReached = true;

the "Enemy" is moving but there's no way I can stop it. That makes me think that to make sth moving MoveTowards function should be called permanently in the Update?

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avatar image Ailixia · Dec 03, 2018 at 06:11 PM 0
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