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Navmesh as physics collider?
I have a map which is comprised of lots of flat planes and slopes (Not feasible to use primitive colliders) which currently has no colliders and when I bake a navmesh it makes a good shaped collider which i would like to find a way to bake into a mesh to use as a mesh collider for my arena. Is this possible? Maurice.
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Just to let you know, I found a workaround for my senario but it would be nice to know if there is a way to do this anyway.
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