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Question by zkry-akgul · Oct 20, 2018 at 06:44 PM · androidmovementprofilerperformance optimizationmobileoptimization

FPS is too Low on Mediatek Android devices with Unity 2018

Hello everyone!

Since Unity 5 i got a huge problem. When i working with unity 4 this problems doesnt exist. First i made a game on unity 4 and its was work perfectly on my devices. But then i upgrade unity 5 suddenly game performance is crush. I got 60-100 fps but after upgrade unity 5 it decrease to 15-20. Then in the during time i use unity 2017 and 2018 for diffrent projects but this issue still exist. Now i working on an puzzle game and i got two devices. One is have snapdragon cpu and other have mediatek. On snapdragon FPS ~60 but on mediatek fps is ~10. I try diffrent devices for this, every snapdragon devices run game perfectly but every mediatek devices too bad. I try to use custom shadder's for my objects, decrease quality settings, enable multithread rendering etc. but still same.

Here is the my Mediatek devices (Lenovo A7020A48) profiler window: alt text

And here is the my Snapdragon devices ( Xioami Redmi 4X 16GB ) profiler windowalt text

Is anyone any ideas about this because i really stuck?

mediatek.png (199.5 kB)
snapdragon.png (139.4 kB)
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avatar image hexagonius · Oct 20, 2018 at 08:58 PM 0
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what IS the camera rendering? in terms of draw calls, shader complexity...
showing that rendering is expensive only does not help much. what does the stats window show? the frame debugger...

avatar image zkry-akgul · Oct 20, 2018 at 09:14 PM 0
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I try something new. When i close the "post proccessing Behaviour" script on the camera and fps is increase up to ~60. Its so weird. I dont understood.

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Answer by zkry-akgul · Oct 21, 2018 at 07:28 AM

I got a solition at last. I was check my all shaders and change them to the mobile vertex-lit or custom shaders. And removed "post proccessing Behaviour" from all my cameras. And I have up to ~60 fps right now.

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