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Question by Rizzutp · May 13, 2018 at 10:26 AM · profilerperformance optimizationmobileoptimizationperformance metrics

How to improve my game performances on mobile devices

Hello everyone. I'm testing my game on a mobile device with Android. This is what the profiler displays:

alt text

PostLateUpdate.FinishFrameRendering takes a lot of the computation load. My question is: is there something I can do for improve the performances and stay below the 60 FPS threshold? I did some minor improvements already, like compress my textures, disable VSync, reduce the quality of shadows and lowering some parameters in Quality settings.

I already followed the hints reported in these guides: https://medium.com/ironequal/android-optimization-with-unity-3504b34f00b0 https://docs.unity3d.com/Manual/OptimizingGraphicsPerformance.html

performances.png (87.7 kB)
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