Question by
soleron · Jan 05, 2018 at 09:13 PM ·
navmeshnavigationcontrol
How do I make sure my character is always perpendicular to the surface when using NavMesh?
I have used Nav Mesh on a spherical surface (planet) and when the character moves towards the edges he continues being aligned to the world "up" axis.
How can I make sure my Nav Mesh Agent is aligned properly, taking into account the curvature of the surface?
Thank you.
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