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Question by LMJ5631 · Jan 04, 2018 at 08:06 AM · unity 5buttonbutton trigger eventsarduinochange color

How do I can use Arduino push button trigger unity UI button (on click ()) , no direct active effect? code can function but it had duplicate code and not the result that I want.

alt text

**code in arduino

const int buttonPin = 2;
const int ledPin = 13;

void setup() { Serial.begin(9600);

pinMode (buttonPin, INPUT); pinMode(ledPin, OUTPUT);

digitalWrite(buttonPin, HIGH); }

void loop() { if(digitalRead(buttonPin)==LOW) { //Serial.println("LEFT"); Serial.write(1); Serial.flush(); delay(20); digitalWrite(ledPin, HIGH); }else { digitalWrite(ledPin, LOW); } }

code in unity ( arduino function with unity)

using UnityEngine; using System.Collections; using System.IO.Ports;

public class TulScript : MonoBehaviour { public ParticleSystem ParticleSystemFirePoint1; SerialPort sp = new SerialPort("COM4", 9600);

 void Start()
 {
     sp.Open();
     sp.ReadTimeout = 1;
 }

 void Update()
 {
     //amountToMove = speed * Time.deltaTime;
     if (sp.IsOpen)
     {
         try
         {
             MoveObject(sp.ReadByte());
             print(sp.ReadByte());
         }
         catch (System.Exception)
         {
         }
     }
 }

 public void MoveObject(int Direction)
 {
     if (Direction == 1)
     {
         if (ParticleSystemFirePoint1.isPlaying)
         {
             ParticleSystemFirePoint1.Stop();
         }
         else
         {
             ParticleSystemFirePoint1.Play();
         }
     }
 }

}

code in unity ( action with effect) using System.Collections; using System.Collections.Generic; using UnityEngine;

public class FirePoint1 : MonoBehaviour { public ParticleSystem ParticleSystemFirePoint1;

 void Start () {    
 }

 void Update () {
 }

 public void ToggleFirePoint1()
 {
     if (ParticleSystemFirePoint1.isPlaying)
     {
         ParticleSystemFirePoint1.Stop();
     }
     else
     {
         ParticleSystemFirePoint1.Play();
     }
 }

}

code in unity ( change button color)**

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI;

[RequireComponent(typeof(Button))] public class OpenFirePoint1 : MonoBehaviour

{

 public Button FirePoint1Button;
 public Sprite FirePoint1;
 public Sprite FirePoint1_OpenFirePoint1;
 private int counter = 0;

 void Start () {
     FirePoint1Button = GetComponent<Button>();
 }    

 public void changeButton()
 {
     counter++;
     if (counter % 2==0)
     {
         FirePoint1Button.image.overrideSprite = FirePoint1;
     }
     else
     {
         FirePoint1Button.image.overrideSprite = FirePoint1_OpenFirePoint1;
     }
 }

}

view-on-button-detail.png (336.0 kB)
view-on-button-detail2.png (330.7 kB)
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