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Question by smoky_gamer · Mar 26, 2017 at 08:23 AM · unity 5updatestatic variablechange color

why my static timer variable print 0 everytime i call the getcolor function?!

   using System.Collections;
   using System.Collections.Generic;
   using UnityEngine;
   //the script for changing the background Color 
   public class sceneFading : MonoBehaviour {
       public bool fadeIn = true;
       static float minimum = 0.3f;
       static float maximum = 1f;
       static float duration=50f;
       static float startTime;
       public static Color color;
       static float timer;
       // Use this for initialization
       void Awake () {
           //  obj.color = new Color(1f, 1f, 1f, 1f);
           color = new Color(1f, 1f, 1f, minimum);
           startTime = Time.time;
       }
   
       // Update is called once per frame
       void Update() {
           timer = Time.time;
       
           /*
                   if (fadeIn)
                   {
                       float t = (Time.time - startTime) / duration;
                       color = new Color(1f, 1f, 1f, Mathf.SmoothStep(minimum, maximum, t));
                   }
                   if (!fadeIn)
                   {
                       float t = (Time.time - startTime) / duration;
                       color = new Color(1f, 1f, 1f, Mathf.SmoothStep(maximum, minimum, t));
   
                   }*/
       }
       public static Color getcolor()
       {
           
           float t = (timer - startTime) / duration;
           Debug.Log("timer" + timer +"starttime" + startTime+ "dur"+duration);
           color = new Color(1f, 1f, 1f, Mathf.SmoothStep(minimum, maximum, t));
           return color;
       }
   }
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