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Question by DoctorNotropis · Dec 27, 2017 at 01:47 PM · mouse-dragdrag objectsc #

How to manage multiple objects in a click and drag scrip?

I have a script to click and drag objects (tiles) around the screen. It worked fine when applied to a single object, but I need to manage multiple tiles, so i tried to modify the script and put it on an empty game object and assign the variables there.

 public Vector2 vctBellTilePosition = new Vector2(-5, -4);

 public Vector2 vctBellTilePosition2 = new Vector2(-5, 0);

 public Vector2 vctScreenpoint;

 public Vector2 vctOffset;

 public GameObject gmoBellTile;

 public GameObject gmoBellTile2;

 void Start()
 {
     gmoBellTile.transform.position = vctBellTilePosition;
     gmoBellTile2.transform.position = vctBellTilePosition2;
 }

 void OnMouseDrag()
 {
     Vector2 mousePosition = new Vector2(Mathf.Round(Input.mousePosition.x / 30) * 30, Mathf.Round(Input.mousePosition.y / 30) * 30);
     Vector2 objPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
     gmoBellTile.transform.position = objPosition;

 }

Here's the relevant code. At the moment, the tiles go to their start point just fine, but I can't get them to move. Any help would be greatly appreciated.

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