Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Brandon236 · Mar 04, 2017 at 02:31 AM · booleanwaitforsecondsswitch

How to use WaitForSeconds?

I have a switch statement that goes into a bunch of different cases. What I want is for stuff to happen in one case for 2 seconds and then switch. Here's what I'm using to do this:

 bool leavestate;
 void Update(){
     switch (state) {
     
         case 1:
         //do stuff
             break;
         case 2:
             leavestate = false;
                //do stuff
            Wait();
            if (leavestate){
               state = 1;
           }
           break;
         }
     }
 IEnumerator Wait() {
     yield return new WaitForSeconds (2);
     leavestate = false;
 }

Now when state is equal to 2 and it goes into case to, it doesn't come out of it. It should enter state 2, stay in that state for 2 seconds then enter state 1 but with the above code, it stays in state 2.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by MakerDavid · Mar 04, 2017 at 03:09 AM

You have to call your IEnumerator function.

Like this,

  StartCoroutine(Wait()); 

Not,

 Wait();
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by PizzaPie · Mar 04, 2017 at 04:56 PM

 switch (state)
         {
 
             case 1:
                 //do stuff
                 break;
             case 2:
                 if (!leaveState)
                 {
                     StartCoroutine(Wait());
                 }
                 break;
         }
     }

 IEnumerator Wait()
     {
         leaveState = true;
         //do stuff
         yield return new WaitForSeconds(2f);
         state = 1;
     }

of course you need to make sure in the frame that it changes the stages and goes to 2 the leaveStage should be false. You could always use a dedicated bool to see if the coroutine has finished and not the leaveStage one. Now a bit of info why your code doesn't work, first of all keep in mind that Update is called everyframe so the code in the case will be executed every frame so you need a way to see if the coroutine (Wait()) has finished if not it will keep calling the coroutine and create a new instance of it every frame till the first one is finished quite bad practice. Second the leavestage is set permantly to false so the stage = 1 is never reached, it stacks in there. You should really check around how coroutines work, there several tutorials and articles on the subject. Cheers hope that helps.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

94 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How can I set a toggle to reverse the direction of a rotation? 0 Answers

How to change Booleans from other scripts? 1 Answer

PROBLEM WITH ANIM.SETBOOL NOT WORKING 0 Answers

,I'm having trouble rebounding multiple projectiles with the same tag off a game object. 0 Answers

Refactoring Nested Switch Statements 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges