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Question by panoramabeats · Jul 08, 2017 at 05:59 AM · rotationbooleantoggleswitchstate

How can I set a toggle to reverse the direction of a rotation?

Hello,

I'm trying to set a Toggle to reverse the rotation of a spinning radar.
My current method that I 'm attempting is to switch from:

transform.Rotate (Vector3.back, (BPM / 240 360 Time.deltaTime));

to

transform.Rotate (Vector3.forward, (BPM / 240 360 Time.deltaTime));

This occurs on update, causing a clock line / "radar" to rotate at a 'BPM'/music tempo speed.

So far I've created 2 dynamic booleans to be toggled: RadarReverseState and RadarForwardState

I'm having trouble coding an " if / else " statement which would switch the direction, one state turning on as the other turns off.

OR Is there a different method I could use to achieve this?

Any input is greatly appreciated.

public class radarScript : MonoBehaviour {

 // holds the BPM display value, for use with the slider UI


 public float BPM = 10f;
 public UnityEngine.UI.Text displayBPM;
 public int BPMdisplay;
 public void RadarForwardState(bool radarForward)
 {
     Debug.Log ("Radar Reverse Activation Button pressed");
     {
         transform.Rotate (Vector3.back, (BPM / 240 * 360 * Time.deltaTime));

     }

 }

 public void RadarReverseState(bool radarReverse)
 {
     Debug.Log ("Radar Reverse Activation Button pressed");
     {
         transform.Rotate (Vector3.forward, (BPM / 240 * 360 * Time.deltaTime));

     }

 }


 public void AdjustSpeed(float newSpeed)
 {
     BPM = newSpeed; 
     displayBPM.text = BPM.ToString();
 }



 // Update is called once per frame
 void Update ()
 {
     
     transform.Rotate (Vector3.back, (BPM / 240 * 360 * Time.deltaTime));

     }

}

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