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Question by Zoomerland · Oct 08, 2017 at 10:07 AM · networkinglobbyservers

Match options in unet for servers list.

Hello, guys. Can you please help me. And sorry for my eanglish. I have creating online game with UNET system and using lobby manager to get servers list and create a room. As default system - it has 3 varables to get from room: serverName and currrent players/roomSize.

 public void Populate(MatchInfoSnapshot match, LobbyManager lobbyManager, Color c)
     {
         serverInfoText.text = match.name;

         slotInfo.text = match.currentSize.ToString() + "/" + match.maxSize.ToString(); ;

         NetworkID networkID = match.networkId;

         joinButton.onClick.RemoveAllListeners();
         joinButton.onClick.AddListener(() => { JoinMatch(networkID, lobbyManager); });

         GetComponent<Image>().color = c;
     }

How can I add some data to "match" variable? Like game map, or game mode? I have tryed to find some info about MatchInfoSnapshot and add data to that, but no results.

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avatar image NerdHerdGames · Jan 29, 2018 at 04:48 PM 0
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@Zoomerland were you ever able to figure this out?

avatar image Zoomerland NerdHerdGames · Jan 30, 2018 at 10:46 AM 1
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For now I can see only one solution. Set all variables into one, separate them with special simbols. And parse this variable when you need to name, map, game mode...

avatar image NerdHerdGames Zoomerland · Jan 30, 2018 at 07:13 PM 0
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Where would you store this "string" of variables? I was attempting to do that with the match name, but I couldn't figure out how to change it once the match has been created.

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