Modifying Unity Network Lobby
I'm trying to build a multiplayer game, where I have a scoreboard which tracks how many kills each players has had for each round, for a total of 5 rounds. Also, I want each round to terminate when there is only 1 player left in the game. However, when I reach 1 player left, it just throws everyone out of the lobby. Can anyone help me with this? I'm extremely new to Unity3D and HLAPI, so I'd appreciate some help to get me going.
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