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Question by lPVDl · Dec 19, 2017 at 01:49 PM · componentconflict

Prevent adding certain components

I have made my own component which conflicts with some Unity built-in components (like Rigidbody conflicts with Rigidbody2D). So I need to be sure that those components will not exist together in the same GameObject. Is there a way to do it? It seems to be easy to check when my own component added (by Reset), but what to do if Unity' built-in component is added? Is there some callback, message, or event sent when new component attached to the GameObject?

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