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adding prefab coliders to particle system triggers module doesnt work
im trying to add triggers to my particle system so they die on impact, this is fine if i add coliders from the scene but if use coliders from prefabs and place the prefab in the scene the colider is ignored MORE DETAIL- So im instantiating gameobjects that have a particle system attached ill call them sandshots, in that particle system ive set the triggers field to my ledge prefab which is just a gameobject with a colider attached. If i have the ledge prefab in a scene and instantiate the sandshot the particle system ignores my ledge prefab, but if i put both my ledge and sandshots in the same scene from the inspector and set the triggers field on the particle system from the gameobject in the scene everything works perfectly, the only difference being one is setting the trigger on the sandshot prefab to the ledge prefab and the other (the one that works) is set by me manually from objects in the scene (which obviously gets repetitive) any thoughts? ive added an image in two parts to help with legibility and hopefully better illustrate what i mean
STILL no closer to fixing this any ideas?
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