Imported FBX model's rotation is affected badly by adding boundaries.. help?
So, I have a Bee model from microsoft/windows paint 3D, it's an FBX file and it's rotation is really sensitive. it starts out facing the camera (upwards, it's a top down view, but in a 3D project) and i added the "FixRotation" parent object that the unity pages tell you to do to fix imported model rotation. It worked fine, the Bee faced forward, the top of it being viewed by the camera. It worked when I started the game to test. But, once I add boundary values on the PlayerController script, the rotation values that i set don't keep the bee facing the right direction once I hit Play. it switches back to the original imported rotation of it facing up, towards the camera, even if it was facing the right way before i hit play. it seems to randomly get stuck in place when i try to fix things, too. so it's acting extremely buggy. (no pun intended) i can get screenshots and show scripts in needed. Please help
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