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Unity 5.x not import Blender Animations to well in any format
Hello everyone, I got this serious problem: Can´t make unity works fine with exported blender animations, tried using FBX ASCII-Bin but not works, even trying using the native blender file but only one animation it's obtained (default animation), already try every possible option to export from blender with FBX but result on an useless file, here the steps:
Made a list of animations (more than 15).
Select only the armature.
Open the export file to FBX.
With this possible options:
ASCII - Selected Objects - Just Armatures - Only turned on (ODB, Anim, All Act, Default Take, Opt. Keyframes).
ASCII - Selected Objects - Just Armatures - Only turned on (ODB, Anim, All Act, Opt. Keyframes).
Bin - Armatures - Turned On (ODB, ALB).
Bin - Animation - Turned On (Baked Anim, Key All Bones, NLA Strips, All Act).
Bin - Animation - Turned On (Baked Anim, All Act).
And the result is:
First two option gives none animations.
Seconds options gives an abnormal avatar which does not match with any other character even the same type of skeleton (very weird).
Unity version 5.2.2/5.3.1 - Blender 2.75/2.76. Can anyone help me with this?, thanks in advance.
What do you mean by "list of animations" are these just animations in the file or have you put them in the NLA editor?
What I mean it's a lot of animations ("Actions" in blender).
Answer by ArturoSR · Jan 26, 2016 at 06:39 PM
OK, may be I found the solution but it's some kind of tricky, the problem it's in the file version on blender's file, I had to do an empty scene and then re-import (Append) all the data from the original file (Actions, Object and Armature), with this, the fbx file generated works perfectly with every character on my project, but keep importing none animations if use the blender's file directly on unity, so about this I propose to keep your original blender file and re-assembly it into another file and export it to fbx, of curse, if you have this kind of problem, cheers.
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