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Question by DAsap · Mar 09, 2018 at 04:44 AM · animationfbxblender-exportinggeneric

export object from blender with animation to fbx uncomplete

Hi there. Recently, i found problem with my character imported from blender in fbx format. not all the animation included to the exported fbx file when i try to set it in inspector. Here are some image refer to the condition: alt text (All animation, in blender) alt text (The exported one, in fbx format) Any thought?

blendunityeror.jpg (44.8 kB)
blendunityeror2.jpg (27.0 kB)
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avatar image meat5000 ♦ · Mar 09, 2018 at 11:06 AM 0
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$$anonymous$$ake sure each 'Action' is saved under 'F' (complete). $$anonymous$$ake sure 'Users' doesnt exceed 2 and is linked to the correct objects. Check export options. I used to overwrite the file directly in my OS File Explorer for best results.

avatar image DAsap meat5000 ♦ · Mar 10, 2018 at 03:07 AM 0
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ok, i tried to make the user same for all the actions, but the result still same. may be i should attach the fileso you can analyze the problem

salam2.zip (226.6 kB)
avatar image meat5000 ♦ DAsap · Mar 10, 2018 at 11:07 PM 0
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It fails to extract. $$anonymous$$ $$anonymous$$ethod.

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avatar image meat5000 ♦ · Mar 09, 2018 at 01:27 PM 0
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https://blender.stackexchange.com/questions/2448/what-does-users-means-in-term-of-datablocks

~

https://docs.blender.org/manual/en/dev/data_system/index.html

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