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Question by
monkeyscience · Apr 25, 2013 at 08:40 PM ·
iosshader programmingshaderlabextensions
Can ShaderLab be configured to use EXT_shader_texture_lod instead of ARB_shader_texture_lod on iOS?
I'm trying to sample a specific mip level of a cubemap with texCUBElod but on iOS I get an "ARB_shader_texture_lod not supported" error. However EXT_shader_texture_lod is supported, is there some way I can coax ShaderLab to build with EXT instead?
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Answer by monkeyscience · May 05, 2013 at 10:45 PM
Got the answer from a Unity dev: this is a bug, the compiler should be selecting EXT_ when appropriate. To be fixed in Unity 4.2.
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