Animation State not working
hi, animation state not changing even parameter changed. Script used :
 using UnityEngine;
 using System.Collections;
 
 public class AnimState : MonoBehaviour {
 
 
     Animator anim;
 
     void Start()
     {
         anim = gameObject.GetComponent<Animator>();
     }
      
     void Update () {
 
         if (DropManager.gameOver) { 
           anim.SetBool("go", true); 
         }
     }
 }
 
Answer by PhantomSarcasm · Jul 18, 2016 at 01:38 PM
pparently the code is right, I do not encounter problems. quisas is esterno a problem such as: -first checks if a print is entering the conditional if. -second could you see if you're writing well bool animation "go", quisas is different. do not take it wrong sometimes those things happen. -third check that your variable "drogmanager.gameover this to" true ", I repeat, do not take this the wrong way, one tends to forget things when this a little stressed. -and nothing more I use in my print or conditional debug.log to verify that they are entering then I delete them to avoid more lines... :v :v :v :v
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