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This question was closed Feb 08, 2019 at 08:54 AM by tormentoarmagedoom for the following reason:

The question is answered, right answer was accepted

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Question by giantkilleroverunity3d · Feb 08, 2019 at 06:11 AM · hierarchytransform.parent

How do I go up from child to parent?

I am assuming I switch between hierarchy levels to accomplish tasks on each gameObject. I don't want to change the child's parent to another parent. I want 'navigate up' to the child's parent as in I want to change 'to' the child's parent.

I have this code:

         // We can use a 'current' transform to help transverse
         Transform current = transform; // current transform is Ring Gen
         Debug.Log(current.name);
         current = current.GetChild(0); // current transform is now RingPair (0)
         Debug.Log(current.name);
         current = current.GetChild(0); // current transform is now TSPair (0) Pos
         Debug.Log(current.name);
         current = current.GetChild(0); // current transform is now TSPivot (0)
         Debug.Log(current.name);
 
         //this current gets null when clearly there are 
         current = transform.parent; // Navigates up one to TSPair(n) level
         Debug.Log(current.name);

The transform.parent is not going up to that childs parent. Null is returned in last debug line. alt text

2019-02-07-23-02-32-window.png (33.1 kB)
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avatar image giantkilleroverunity3d · Feb 08, 2019 at 06:17 PM 0
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Thank you.
I know there are some who frown on asking questions in comments but this is where the rubber meets the road deep in an understanding of the original question posted. Concerning this question how is 'transform.parent' different from 'current.parent'? Obviously I am missing a revalent level of understanding about this.

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Answer by GenericToast · Feb 08, 2019 at 07:39 AM

Shouldn't it be

 current = current.parent; 

What you're doing now is getting the parent of Ring Gen

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avatar image Chimer0s · Feb 08, 2019 at 08:47 AM 1
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This is the correct answer.

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