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Question by Bagul3 · Feb 14, 2014 at 12:31 AM · c#transform.parent

Transform.Parent not working

Hi all,

I am trying to have a shield that gets created around the player once you press "E". However only the shield gets created and does not want to follow the player. Here is my code:

 public Transform shieldMesh;
 
 
 if ((Input.GetKey (KeyCode.E)) &&(shieldCreated == false)) 
         {
             shieldCreated = true;
             Rigidbody clone;
             clone = (Rigidbody)Instantiate(shieldMesh, gameObject.transform.position,transform.rotation);
             clone.transform.parent = gameObject.transform;
         }
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Answer by robertbu · Feb 14, 2014 at 12:59 AM

I suspect your cast of an instantiated Transform to a Rigidbody. It would work with all Transforms, or you could go with GameObjects.

 public GameObject shieldMesh;
  
 if ((Input.GetKey (KeyCode.E)) &&(shieldCreated == false)) 
        {
          shieldCreated = true;
          GameObject clone;
          clone = Instantiate(shieldMesh, gameObject.transform.position,transform.rotation) as GameObject;
          clone.transform.parent = gameObject.transform;
        }

Note since this code changes the type of 'shieldMesh', you will have to drag and drop the prefab again.

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avatar image Bagul3 · Feb 14, 2014 at 10:33 PM 0
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Adding as Gameobject to the end work! :D Thank you

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Answer by getyour411 · Feb 14, 2014 at 12:41 AM

On the last line, try removing .transform

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