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Question by Sphee · Nov 22, 2017 at 02:09 PM · movementmoveanglesincos

click and move script no working (as intended)

hey guys, recently I tried to work on a script where you click a location and as long as you hold down the button, the player will continue to move towards the mousepointer:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class clickAndGoMovement1 : MonoBehaviour {

 public float moveDistance = 5;
 public float moveX;
 public float moveY;

 void Update () {
     Vector3 mousePlayerDifference = Camera.main.ScreenToWorldPoint(Input.mousePosition) - transform.position;
     mousePlayerDifference.Normalize();
     float rotationZ = Mathf.Atan2(mousePlayerDifference.y, mousePlayerDifference.x) * Mathf.Rad2Deg;
     transform.rotation = Quaternion.Euler(0f, 0f, rotationZ);
     //it's now facing the mouse, now move it!
     
     Vector3 myPosition = transform.position;
     if (Input.GetKey("space"))
     {
         moveX = (Mathf.Cos(rotationZ)) * moveDistance * Time.deltaTime;
         moveY = (Mathf.Sin(rotationZ)) * moveDistance * Time.deltaTime;
         myPosition.x += moveX;
         myPosition.y += moveY;
         transform.position = myPosition;    
     }
     
 }

}

this script actually works, but in a very weird and buggy way. When I hold down space when point at a location. The "player" actually points to it and moves smoothly towards it. But not until I move my cursor and the player just somehow shakes violently in place until I stop moving my cursor. Really not sure how this works, I think I messed up something in the sin and cos part cause I have no idea how to use those... well if you know what's wrong with it please tell me down below!

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