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Question by riberodrigo · Feb 17, 2017 at 01:34 PM · objectsmoveindependentsin

How to make multiple objects with the same script work independently?

I created a script for sinusoidal motion. The movement works perfectly, but the various objects with this script do not move independently. What could I do to solve this problem?

Here is the script:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Enemy4 : Nave {

 public float horizontalSpeed;
 public int yFactor;
 private float count = 3;

 private Vector3 s;
 private bool setPos = false;
 private float x;
 private float y;


 // Use this for initialization
 void Start () {

     x = 0;
     y = 0;
     s = transform.position;
     side = Side.defside.ENEMY;

 }
 
 // Update is called once per frame
 void Update () {

     y += yFactor * Time.deltaTime;
     x = Mathf.Sin (Time.time) * horizontalSpeed;

     transform.position = s + new Vector3 (x,y, 0);

 }
     

}

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