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Question by
AlexFormoso · Oct 23, 2013 at 10:36 PM ·
lightmapshadowstaticbeast
Lightmapping Static Objects without Receiving Shadows
Hello!
I marked some objects as STATIC because i want them to CAST shadows in other objects, but they WILL be moved by other script (like a rotating ball) and i dont want those to recieve shadows on them, how can i acomplish this?
I tried un-cheking the "Recieve Shadows" check in the Mesh Renderer but that didnt work, also, if i make my object non-static it wont cast shadows on the other objects.
Help apreciated.
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