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Shadow is cast through multiple objects
I have a scene with several shelfs stacked. They have a lightmap and are lightmap static. Now when I place something (no lightmap, ordinary diffuse shader) on the highest shelf und set it to cast shadows, the shadow goes straight through all of the shelfs and I have a shadow on every shelf, which is, of course, highly undesirable. Are there any ideas on how to solve this problem?
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