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Question by WinterboltGames · Oct 23, 2017 at 02:24 PM · 2dnetworking2d spritessynchronization

Syncing SpriteRenderer’s Sprite Over Network

I have a simple multiplayer game made with c# in unity, the problem is that I want to sync a sprite that constantly changes over the network part of my code:

 public class ClothChanger : NetworkBehviour
 {
     public Sprite[] clothes;
     [SyncVar] public int clothIndex;

     public void Update()
     {
     GetComponent<SpriteRenderer>().sprite = clothes[clothIndex];
     }
 }
 
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avatar image WinterboltGames · Oct 23, 2017 at 03:46 PM 0
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bump......

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Answer by Tschlompf · Dec 28, 2017 at 09:00 PM

Did you find a solution?

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