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               Question by 
               ZackOfAllTrades · Nov 14, 2017 at 12:40 AM · 
                texturegraphicssampling  
              
 
              How do I change the default value for an empty new Texture2D?
 void Start(){
 Texture2D tex = new Texture2D(500,500);
 Debug.Log(tex.GetPixel(0,0));   //  output:  RGBA(0.804, 0.804, 0.804, 0.804)
 }
I would like the default no value to be 0. How can I change this?
               Comment
              
 
               
              Are you want to save texture or get texture from camera render ?
Your answer
 
 
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