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Question by awplays49 · Nov 11, 2014 at 11:42 PM · levelcoordinatesoffset

Level is not at 0, 0, 0 after setting the coordinates to 0, 0, 0?

alt text

I made this script for the level object and set the coordinates to 0, 0, 0:

using UnityEngine; using System.Collections;

public class Levels : MonoBehaviour {

 private int levelWidth;
 private int levelHeight;

 public Transform NcolWoodOneTile;
 public Transform NcolGrassOneTile;

 private Color[] tileColors;

 public Color NcolWoodOneColor;
 public Color NcolGrassOneColor;

 public Texture2D levelTexture;

 public float tileSideLength = 0.16f;

 // Use this for initialization
 void Start () {
     levelWidth = levelTexture.width;
     levelHeight = levelTexture.height;
     loadLevel ();
 }
 
 // Update is called once per frame
 void Update () {
 
 }

 void loadLevel () {
     tileColors = new Color[levelWidth * levelHeight];
     tileColors = levelTexture.GetPixels ();

     for(int y = 0; y < levelHeight; y++)
     {
         for(int x = 0; x < levelWidth; x++)
         {
             if(tileColors[x+y*levelWidth] == NcolWoodOneColor)
             {
                 Instantiate(NcolWoodOneTile, new Vector2(x, y) * tileSideLength, Quaternion.identity);
             }
             if(tileColors[x+y*levelWidth] == NcolGrassOneColor)
             {
                 Instantiate(NcolGrassOneTile, new Vector2(x, y) * tileSideLength, Quaternion.identity);
             }
         }
     }
 }

}

screenshot (77).png (143.4 kB)
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avatar image MrSoad · Nov 11, 2014 at 10:54 PM 0
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When you look in the position boxes at the full number are they to the power of(you will see some weird looking stuff at the end of the number if they are). If so then the placement variation from (0,0,0) is $$anonymous$$ute and it is to do with floating point in-precision.

avatar image awplays49 · Nov 11, 2014 at 10:59 PM 0
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Im confused how do i fix it?

avatar image awplays49 · Nov 11, 2014 at 11:02 PM 0
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PS notice the number is not zero for the player position. but when the player is at the lower left corner i want him to be at 0, 0, 0

avatar image MrSoad · Nov 11, 2014 at 11:08 PM 0
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Have a look at float rounding, this should sort it out :

http://docs.unity3d.com/ScriptReference/$$anonymous$$athf.Round.html

avatar image awplays49 · Nov 11, 2014 at 11:12 PM 0
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I dont understand this lol is it something I did in the components?

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Answer by Jeff-Kesselman · Nov 11, 2014 at 11:43 PM

That looks like object 0,0 to me.

I don't do any Unity 2D but I assume the coordinate space is the same and origin by default is typically screen center.

Edit: Yup just did a quick test. By default (0,0) is screen center in a unity 2D project.

If this seems odd to you, its because Unity2D is not really a 2D game engine in the classic sense. Its a 3D game engine running with an orthogonal view. As such its not bound to screen pixels.

Edit addl: Read this. Unity 2D screen coordinates are based on the orthographic projection in use and the camera position.

http://stackoverflow.com/questions/22594074/unity-4-3-understanding-positions-and-screen-resolution-how-to-properly-set-p

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avatar image awplays49 · Nov 11, 2014 at 11:46 PM 0
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What are you saying?

avatar image awplays49 · Nov 11, 2014 at 11:55 PM 0
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So fix to make the center of the grid at 0, 0?

avatar image awplays49 · Nov 11, 2014 at 11:55 PM 0
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how do i ^^^

avatar image MrSoad · Nov 12, 2014 at 12:01 AM 0
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Your character is basically at pos (0,0). Your character is probably offset from where you want it because your character is placed via his center(this is his anchor point). So you need to offset his position by half his height in +y direction and half his width in the +x direction. So that his left foot is at pos (0,0). Does this make sense awplays49 ?

avatar image awplays49 · Nov 12, 2014 at 12:03 AM 0
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I mean the map i made with a texture is offset not the character its offset by like 0.5 y and .2 x

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