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Question by tjmastar · Jul 09, 2013 at 08:21 PM · guiplayercuberpgdialogue

GUI Pop-Up On Cube Collision

How would I make a GUI pop-up when my player collides with a cube? I want the GUI to be like the dialogue in an RPG game and allow you to click to continue reading the dialogue, and I want the player to be frozen until the dialogue is finished and the GUI goes away.

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Answer by Liamness · Jul 09, 2013 at 11:54 PM

You could make a boolean (variable which is either true/false) called isColliding or something. Then in your player control script, you could have something like

 if( !isColliding ) {
   // move player according to input
 }

then do something like this for the dialog

 void OnGUI() {
   if( isColliding ) {
      if (GUI.Button(new Rect(10, 10, 100, 100), "Watch where you're going!") {
        isColliding = false;
      }
   }
 }

You'd have to remember to set the isColliding variable to false in some Start() function, and set it to be true when a collision is entered. Haven't tested this out, this is all off the top of my head.

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avatar image tjmastar · Jul 10, 2013 at 03:38 AM 0
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Thanks. I rewrote it to make it work.

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