Question by
RobinopdeBeek · Feb 25, 2021 at 10:04 AM ·
androidaugmented-realitypost processingpost-process-effectambient occlusion
How do I show Ambient Occlusion Post Processing effect on Android (with AR)?
Hi there,
How do I make the Ambient Occlusion PP effect work on Android with AR? According to the documentation it should work if the device supports compute shaders.(https://docs.unity3d.com/Packages/com.unity.postprocessing@2.1/manual/Ambient-Occlusion.html) I checked it on my Google Pixel 2 by calling SystemInfo.supportsComputeShaders and it returned true. I have my AO mode set to 'Multi Scale Volumetric Obscurance'
Here's an image what it looks like in the Unity Editor:
And here on my Android device with AR:
The other effects (vignette, bloom and color grading) work fine. Am I missing some configuration? Or is AO simply not compatible with mobile devices?
ao-in-unity-editor.jpg
(32.8 kB)
ao-on-android.jpeg
(177.0 kB)
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