Question by
Solacefire · Nov 13, 2017 at 09:41 PM ·
textureassetassetstexturesasset store
Texture maps in Unity Asset Store
I've been doing some research and haven't been able to find an acceptable answer yet - what is the standard for texture maps added to Unity Store assets? Is it metalic workflow, is it specular, is it PBR ready? Displacement map or height map? Base color or diffuse? Occlusion map or not? There's so many different workflows and the assets in the store already seem to swap them around at random, so I need to know what would suit the largest amount of people.
Comment
Your answer
Follow this Question
Related Questions
I cannot access my purchased Asset Bundles in Unity! 0 Answers
In-Game Visual Scripting 0 Answers
Models for unity 1 Answer
Imported Assets Are Missing Textures? 0 Answers