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Question by Hardstop · Sep 02, 2015 at 07:50 PM · textureassetstexturesimportingmodeling

Models for unity

I'v been trying to create some models for my game, i have succeeded with that, but when texturing in cinema 4d and importing later on into the unity engine, it flips some of the textures out or doesnt place them in the right location or with right vertical width etc...

Here's pictures about the problem alt text

As you can see on the second picture that the left block is stretched together but in cinema 4d it looks just fine. alt text

help1.jpg (267.6 kB)
help2.jpg (91.5 kB)
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avatar image MattGen · Sep 11, 2015 at 01:08 PM 0
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Hi ! I guess it has something to do with that little "Tile" checked on your Cinema4D picture. $$anonymous$$aybe you can solve your problem by playing with your texture import setting in Unity, or should you consider using UV maps.

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Answer by BEEFDOCTOR · Nov 11, 2015 at 10:40 AM

@Hardstop

It would help if i could see what your projection is like on the box that is stretched, but i have a feeling that tutorial on my site might help you.

http://digitalmeat.uk/c4d-to-unity3d-2-exporting-uvs/

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