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Exporting Fbx to Unity makes the model deformed even after doing scale compensation off
So I have a female avatar model and I have attached cloth model to it by binding it to skeleton rig. After that copying weights from avatar to the cloth model. Now when i export it as an fbx and open it in unity, it converts the whole model into a deformed shape. I have removed the errors related to scale compensation as well by running the (ScaleCompenstationOff ) mel script in Maya but still no success. Kindly let me know if you guys know of any solution to this problem !!!!
Image inside unity : https://i.stack.imgur.com/u0RxQ.png
Image inside maya : https://i.stack.imgur.com/fpwCy.png
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