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Question by hexagonius · May 20, 2015 at 08:40 AM · scalefbxmayafbximporter

How to export fbx from Maya LT?

I'm trying to export an 1 unit cube from Maya LT 2016 to Unity 5.0.1. I haven't created a matrix of export settings yet, but I always get the wrong result in scales

What I want are settings so either:

  • Unity Asset Importer Scale Factor is 1

  • Asset dragged into the scene has a scale of 1x1x1

  • Imported cube matches Unity Cube

or:

  • Unity Asset Importer Scale Factor is 1 and I change it to 0.01

  • Asset dragged into the scene has a scale of 1x1x1

  • Imported cube matches Unity Cube

Right now either the import scale is 1, file scale is 1 and a scene object has a scale of 0.01 on all axis (where does Unity even get this information???), or import scale is 1, file scale is 0.01 and scene object has a scale of 1, or 0.01 or..... see my point?

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Answer by yl_rhs · Jul 02, 2015 at 08:44 AM

I'm facing this problem in MAYA LT too. Seem to found some useful methods.

http://answers.unity3d.com/questions/33100/objects-from-blender-fbx-exported-are-scaled-wrong.html

and

http://answers.unity3d.com/questions/30408/how-can-i-change-the-scale-size-of-the-fbx-importe.html#answer-30423

For Blender, 3ds max and maya.

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