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Question by
Biltekin · Oct 30, 2017 at 05:50 AM ·
playerprefspurchaseinapp purchase
Dealing with Purchase Processing Result
2 Days ago, one of my app got 1star bad review. He wrote "Paid $5 for no ads and custom pad setup. Still get ads and custom isn't unlocked." I really don't know how it is possible. I checked all of my scripts and couldn't find any mistake. I use Unity IAP for purchases. Algorithm is very simple; if purchase successful, use PlayerPrefs to save the purchaseInt for later use.
is using PlayerPrefs for dealing with purchase result a bad method?
if (String.Equals(args.purchasedProduct.definition.id, kProductIDNonConsumable, StringComparison.Ordinal))
{
PlayerPrefs.SetInt("Purchase", 1);
}
}
(IAPManager.cs)
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