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In App Purchase Implementation for Android and iPhone
I want to export my game in android and iOS. I have to implement in-app purchase for my game. For android and iOS, I have to implement this functionality.
Do I have to implement this functionality for each platform differently? If you have any tutorial that clearly explain in app purchase implementation in unity then mention that also.
I have search for this but didn't found any useful information.
Answer by Starkadder · Mar 04, 2014 at 12:17 PM
Unless there's a requirement that you write this code from scratch, I'd recommend using the prime31 plugins for in app purchases on iOS and Android: http://prime31.com/plugins.
The plugin for each OS is purchased separately, and comes with complete instructions for integrating with your project and with the appropriate store.
Doing IAPs well can be complex. These plugins are easy to use, thoroughly tested and very reasonably priced for the number of hours and bugs they'll save you. I wouldn't always recommend just throwing money at a problem, but in this case - given that it sounds like you're a beginner to this subject - I'd spend the money.
Thanks for you suggestions but this plugin is too much costlier for me. So I have to think about this. Sorry for my don't up vote your answer.
@starkadder can you please provide any tutorial link for the prime31 integration with unity because i am unable to find one.. forgive me for my bad english and thanks in advance
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