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Need Help > Why my 3D modelling became transparent
have some problems in here, i just imported the FBX file into unity and i found in my body 3D modelling its like transparent. and when i see the Body modelling there is not have a mesh filter , what happen in here ? Here is the body , because the object look transparent the texture became weird:
Why another object like head,hair, and accessories is normal, not transparent like in my body model ? and because the body transparent make the texture came weird in my 3DsMax i'm using Biped and Skin in my 3ds max file all object its normal :
in my unity project became transparent :
Answer by rhodnius · Jul 31, 2012 at 02:03 PM
Hi Apriyanto,
I got this issue before, Unity Default Shaders only renders one side of the object that it is applied to, so maybe you should try to flip those faces that appear transparent in you 3d Modeler application and re-import your model in Unity again.
Other work around would be to specify in the shader you are using (you have to edit the shader) the following command:
Cull Off
this would tell the shader to render both sides of the mesh.
Hope this help you.
hi , can you check in my thread forum in here : http://forum.unity3d.com/threads/145767-Skin-modifier-3Ds-$$anonymous$$ax-Problems?p=997118#post997118
when i check maybe the problems is skin modifier
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