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Hardware skinning support in unity?
Hi,
I couldn't find any official word on whether hardware skinning (bone animation) is supported in unity or not. Can anyone point me to an official statement on the subject?
Answer by jonas-echterhoff · Oct 28, 2010 at 02:35 PM
If by hardware you mean that skinning is done on the GPU, then, no, it is not supported.
However, the skinning is parallelized to take advantage of multicore CPUs, and contains hand-optimized code for different CPU architectures (SSE2 on desktop intel CPUS, VFP on ARM CPUs in mobile devices).
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