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This question was closed Oct 28, 2017 at 06:57 PM by JacobPlaysGames for the following reason:

The question is answered, right answer was accepted

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0
Question by JacobPlaysGames · Oct 28, 2017 at 09:41 AM · disabledropdownitem

Disable a dropdown option.

So I'm making a weapon switching dropdown to change your weapon. And the thing is, I want the weapons to unlock on a specific level. The level is stored in my GameSettings class, I know how to access that, but the problem is, I can't get the item's index and disable the item.

My item's code:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class item : MonoBehaviour {
     public Text label;
     public GameSettings settings;
 
     private void Start()
     {
         if (settings.level >= 1 && label.text != "AK-47")
         {
             GetComponent<Toggle>().interactable = false;            
         } else
         {
             GetComponent<Toggle>().interactable = true;
         }
         if (settings.level >= 6 && label.text != "AK-47" || label.text != "M4")
         {
             GetComponent<Toggle>().interactable = false;
         }
         else
         {
             GetComponent<Toggle>().interactable = true;
         }
         if (settings.level >= 17 && label.text != "AK-47" || label.text != "M4" || label.text != "870 Shotgun")
         {
             GetComponent<Toggle>().interactable = false;
         }
         else
         {
             GetComponent<Toggle>().interactable = true;
         }
         if (settings.level >= 22)
         {
             GetComponent<Toggle>().interactable = true;
         }
     }
 }
 


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Answer by JacobPlaysGames · Oct 28, 2017 at 06:56 PM

Okay, I figured it out. Had to change start to update (not really required, but did it just in case), and I added to the start of the Start function settings = new GameSettings(); No need to answer this question.

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