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Question by
robotmechanic · Sep 09, 2012 at 09:33 AM ·
iosplayerprefspurchase
How would I go about implementing inApp purchase consumables for iOS?
Apple allows you to check if a user has purchased an item by receipt verification.
However, consumables such as coins or gold that might be purchased in a bundle like 10,000 coins for 99 cents, need to be securely managed. Since PlayerPrefs seems to be inadequate for this task, what would I need to do to securely track and manage consumables for the Unity iOS platform?
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