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How big games push their content on first launch after Game installation ?
Hi,
I might be asking a very obvious question, However I've seen several games e.g. 'SpongeBob Moves In By Nickelodeon' which takes a long time to download contents from their servers.
I'm not sure if they only pushes 'Assets' to the game or dll/ scripts as well.
I'm stuck in a situation where my game size is large and Asset size of my game is ~1MB, hence I need to download scripts/dll from my backend server. I'm trying to figure out the solution where my apk/iap size is less on the app store. and on first launch it downloads all required scripts/dll from server.
I've already explored all possible solution like AssetBundle, ApkBuilderTool etc, please suggest me a meaningful tool/way by which I can achieve this.
Note : In my game, 80% of the features are generally not required unless requests that, How can I downloads the content if users requires that feature. Just a thought , Like on android I would send a new APK(Full features) to the user which replaces current apk, I know this is not possible on iOS.
please help !