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Textures sizes Web/PC vs iOS.
Hi, Im working on iPad app and Ive noticed that after switching platform from web/pc to iOS Textures memory in stats increased about 4 times. Is it any explanation of this?
Unity editor quality is set to same level and texture size to full resolution.
Thanks for help
Answer by Anxo · Oct 31, 2011 at 07:01 PM
Hmm, could it have something to do with mipmaps? could it be that it reimported the textures and turned Mipmaps on by default? Also, I think IOS only allows PVRTC compression while PC/Mac allow others.
$$anonymous$$ipmaps are only adding 33% to a textures size so this is not what is causing a problem. After changing texture compression to PVRTC there was a difference on size in project assets, however no difference in game stats. It is really strange. Please help
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