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Question by Natalo77 · Oct 22, 2017 at 07:49 PM · inputjumpif-statementskeydown

Is there something wrong with my 'Jump' input axis?

When I use if(grounded && Input.GetButtonDown("Jump")

as a condition for jumping, it doesn't trigger.


When I use if(grounded && Input.GetKeyDown("Up")

it works just fine however.


This leads me to think that there's something wrong with my input axis. I'm a beginner to unity though so I've really got no idea if anything looks wrong here or even why the if statement fails to fire.


It's worth mentioning that the Input check is being ran in Update, not FixedUpdate.


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Answer by SteveDizzle · Oct 22, 2017 at 09:09 PM

The only difference from mine would be that Gravity and sensitivity are set to 1000 and snap is unchecked for me. Other than that I'm not sure

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