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Question by GreenTee · Mar 23, 2015 at 12:41 PM · c#inputmobilejump

Mobile device input

Hello,

i created a game and everything works in the unity editor and on PC but the mobile version works incorrectly because of the input.

The player jumps multiple times on 1 touch but i want to let the play jump only one time at every touch.

         if (Input.touchCount > 0) {  // 1 touch = 1 and not higher ? 
             didFlap = true;
             audioWoosh.Play ();
 
 
         }




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Answer by Landern · Mar 23, 2015 at 12:47 PM

If this bit of code is in the Update function/method of the scripting, then you will get a true evaluation every frame during the execution of this code. This is because you haven't constrained the logic to how/when it was touched, only if there is a touch during the frame.

Using Input.touches to check to see if it's the first touch and it 'began' would be a good way of isolating the execution.

You may also only want to check for a single touch.

 if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began) 
 {
     didFlap = true;
     audioWoosh.Play ();
 }


Input.GetTouch

Touch Phases

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avatar image GreenTee · Mar 23, 2015 at 07:21 PM 0
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Thank you and thanks for the links!

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Answer by dr3th · Mar 23, 2015 at 04:17 PM

 //FlappyBirds?
         private int touchesSoFar=0;  
         Update
         {
             if (Input.touchCount> touchesSoFar) {
                 touchesSoFar++;
                 didFlap = true;
                 audioWoosh.Play ();
             }
         }
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avatar image GreenTee · Mar 23, 2015 at 07:23 PM 1
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The Flappy bird clone is my first project because it is so simple and all the sprites are available in the internet :D

avatar image dr3th · Mar 23, 2015 at 09:03 PM 0
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Good Luck GreenTee!

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